Rork Games

For iOS, the web, and Android. 3D worlds with real physics, AR on the camera, and multiplayer, running natively at 60fps. Describe the game, play the first build on your phone, and ship it to the App Store.

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Games people built in Rork

Rork Games

Games for iOS, the web, and Android.

Endless runner

A Subway Surfers-style lane runner with swipe controls.

Creature catcher in AR

A Pokémon Go-style hunt: a live map, then the creature standing in your room.

AR boxing

Body tracking on the camera, scoring the punches you actually throw.

Doodle Jump

A 2D vertical platformer with tilt controls and a running score.

What games can I make?

Everything a game needs, in one project.

The gameplay, the art, the sound, the leaderboard, and the App Store submission live together, so adding a mechanic is one prompt rather than four tools.

2D games in SpriteKit

Platformers, match-3, puzzles, top-down shooters, endless runners, and card games. Physics contacts, level layouts, HUDs, and menus come as real Swift, not as a template you fight.

“A 2D platformer where a cat collects fish and dodges falling crates.”

3D worlds in RealityKit

Racing, first and third person shooters, arena combat, flight, and open worlds. Entity components, collisions, cameras, character controllers, and forces are wired for you, at 60fps on the device.

“A 3D game with realistic physics where I drive a truck through a canyon.”

Characters, animations, and sound, generated

Ask for a character and Rork generates the 3D model, rigs it, and bundles the walk, run, and attack animations with it. 2D games get generated sprites instead, and both get generated sound effects.

“Give the hero a sword, an idle animation, and a swing animation.”

AR games on the camera

ARKit is available to your game, so the play area can be the room the player is standing in. That is how the Pokémon Go-style example and the AR boxing example work, punches and all.

“An AR game where monsters appear in my room and I catch them.”

Multiplayer and Game Center

Turn-based matches, real-time co-op, and competitive play, plus Game Center sign-in, leaderboards, and achievements. Rork handles the room codes, the state sync, and what happens when a player drops.

“Create a multiplayer game where two players race on the same track.”

Controllers, haptics, and saved progress

Gamepad support, haptic feedback on hits and pickups, and a save file that survives closing the app. The small things that decide whether a game feels finished.

“Save my score and level, and buzz the phone when I take damage.”

Questions

Do I need Unity or Unreal?

No. Rork writes a native Swift project: SpriteKit for 2D games and RealityKit for 3D games. There is no engine to install, no licence to buy, and no separate editor to keep in sync with the project.

Where do the models, sprites, and sounds come from?

Rork generates them in the project. A 3D character comes back rigged, with its animations bundled next to the model, a 2D game gets generated sprites instead, and both get generated sound effects.

Can the game really run at 60fps?

Yes. The game is native Swift running on the device's own graphics stack, not a web view, so it has the same access to Metal, ARKit, and the camera as any App Store game.

Does multiplayer work?

Yes, and how much work it takes depends on the mode. Turn-based play, local same-device play, and rooms with a code are straightforward. Real-time online play needs matchmaking, state sync, and disconnect rules, so expect a few rounds of iteration.

Can I put it on the App Store?

Yes. A game publishes through the same App Store flow as any other Rork iOS app: app icon, version, bundle identifier, your Apple Developer account, and submit. Run the AI App Store Reviewer first to catch rejections before Apple does.

Can I make a browser game instead?

Yes, by starting a web project rather than an iPhone one. A browser game reaches anyone with a link, but the native pieces on this page, ARKit, Game Center, and haptics, belong to the iPhone build.

Say it, then play it.

Describe the game, the controls, and how a player wins. The first build is on your phone in minutes.